You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 2 Support Inventory
Healing a teammate also applies 50% of the effect to you.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a horde is triggered, your team gains 20 Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 75% Use Speed - 5% Damage Resistance
When you use a Medical Accessory, all teammates heal for 8 Health.
+2 Extra life
+10% Reduced Incap Trauma