Melee kills heal 1 Health and 0.1 Trauma.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 30% Stamina Regeneration + 5 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
- 10% Health
+ 1 Team Extra Life