When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 2 Support Inventory
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 40% Reload Speed with Shotguns.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When you use a Medical Accessory, all teammates heal for 8 Health.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Support Inventory