Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
When you stow your weapon, it reloads.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Reload Speed - 5% Damage Resistance
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Kills while at Critical Health recover 1 Health.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.