+ 7.5% Bullet Damage + 200% Bullet Penetration
When you stow your weapon, it reloads.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Accuracy DISABLES: Aim Down Sights
Turns your Bash into a Knife that counts as a Melee weapon.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 50% Ammo Capacity + 15% Reload Speed
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
You can sense nearby Quick Accessories.
More Quick Accessories spawn.