While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 7.5% Bullet Damage + 200% Bullet Penetration
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Healing a teammate also applies 50% of the effect to you.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 200% Revive Speed
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 2 Support Inventory
Gain 250 bonus Copper at the start of each level.