+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 40% Reload Speed with Shotguns.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 30% Accuracy
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
- 10% Health
+ 1 Team Extra Life
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Gain 250 bonus Copper at the start of each level.