Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee kills heal 1 Health and 0.1 Trauma.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Trauma Resistance
+ 75% Accessory Damage - 25% Swap Speed
+ 50% Accessory Damage - 15% Ammo Capacity
You can sense nearby Support Accessories.
More Support Accessories spawn.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.