Gain + 10% Damage Resistance while you have Temporary Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health