Each teammate gains 100 bonus Copper at the start of each level.
Turns your Bash into a Knife that counts as a Melee weapon.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Bullet Damage + 15% Effective Bullet Range
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Team Bolstered Health + 5 Team Health
+ 10 Team Health
+ 25% Damage - 30% Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs