While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 10% Team Ammo Capacity + 3.5% Team Damage
When a horde is triggered, your team gains 20 Health.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Gain 250 bonus Copper at the start of each level.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
You can sense nearby Copper.
More Copper Piles spawn.