Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Healing a teammate also applies 50% of the effect to you.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Pain Meds you apply also grant + 25% Damage for 60 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.