+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee kills heal 1 Health and 0.1 Trauma.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency