- 10% Health
+ 1 Team Extra Life
When a horde is triggered, your team gains 20 Health.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Healing Efficiency
+ 1 Support Inventory + 15% Trauma Resistance
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
+ 30% Trauma Resistance - 100% Fire Resistance
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency