+ 20% Team Bolstered Health + 5 Team Health
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 7.5% Bullet Damage + 200% Bullet Penetration
When a horde is triggered, your team gains 20 Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+2 Extra life
+10% Reduced Incap Trauma
- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, all teammates heal for 8 Health.