Each teammate gains 100 bonus Copper at the start of each level.
+ 2 Support Inventory
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
- 10% Health
+ 1 Team Extra Life
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 2 Quick Slot Inventory
+2 Extra life
+10% Reduced Incap Trauma