Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
You can sense nearby weapons.
More weapons spawn.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Ammo Capacity + 15% Reload Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Create a cloud that grants 20% Damage and 30% Reload Speed.
Gadget Cost: 40 Assault Riffle bullets.
REPLACES: Support Slot
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 25% Damage - 30% Health
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.