V0.2
A rather selfish self sustaining melee build made to be able to deal with pretty much anything other then ranged targets.
Cleaner
Tags
no hopefront-linerDPStankmelee
50%0 vote
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Cleansing Fire
utility
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Scar tissue
defense
Take 1 less damage from all Ridden.
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Stealthy Passage
defense
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team effects
Gain 25 Copper per success.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Experimental stun gun
utility
Enhances Bash to stun nearby enemies. Refreshes after 10 seconds.
Gadget Cost: 30 Sniper Rifle bullets.
REPLACES: Quick Slot. FRAGILE
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Emt Bag
defense
+ 50% Healing Efficiency
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Power Strike
talent
Every 3 seconds, gain + 10 Bash Damage, stacking up to 10 times.
All charges are consumed on use.