Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Gain + 10% Damage Resistance while you have Temporary Health.
+ 50% Use Speed + 10% Stamina
Take 1 less damage from all Ridden.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 20% Trauma Resistance