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    Last Updated 10/26/2021

    Doc Build That Allows Flexibility After Card 9

    100%1 vote
    Once you get the first 9 cards, you can pretty much substitute the rest with what you want. I'm currently experimenting with some stamina and move speed.
    Cleaner
    100%1 vote
    Doc
    Card image

    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

    Card image

    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

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    Field surgeon

    defense
    Affinity icon

    When you use a Medical Accessory, it also heals 3 Trauma to the target.

    Card image

    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

    Card image

    Multitool

    utility
    Affinity icon

    + 75% Use Speed - 5% Damage Resistance

    Card image

    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

    Card image

    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

    Card image

    Stimulants

    mobility
    Affinity icon

    Pain Meds you apply also grant + 20% Stamina Regen, + 15% Reload Speed, and + 15% Weapon Swap Speed for 60 seconds.

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    Card image

    Pep talk

    utility
    Affinity icon

    While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.

    Card image

    Chemical courage

    offense
    Affinity icon

    Pain Meds you apply also grant + 25% Damage for 60 seconds.

    Card image

    Rousing speech

    utility
    Affinity icon

    Team effect iconTeam effects

    Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma