When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 40% Reload Speed with Shotguns.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
- 10% Health
+ 1 Team Extra Life
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.