This was the deck I used when my 3-man completed Act 1. I exclusively used the ranch rifle and focused base/bullet DMG and weakspot DMG while they handled the healing and support perks.
Cleaner
Tags
nightmareDPSrifle
50%0 vote
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Combat medic
defense
+ 50% Use Speed
Heals teammates for an additional 20 Health when you revive them.
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Glass cannon
offense
+ 25% Damage
- 30% Health
Canned Goods
defense
+ 45 Health
- 25% Stamina
Rhythmic Breathing
mobility
+ 40% Stamina
Knowledge is power
utility
+ 10% Weakspot Damage
Allows players to see values for damage they deal and enemy health bars.
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Hellfire
mobility
+ 45% Move Speed while firing.
+ 3% Move Speed while not firing.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health