Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Breakout
utility
Breakout: Hold [F] to free yourself from Grabs.
+ 50% Breakout Cooldown Reduction. (Base 60 seconds).
Fit as a Fiddle
defense
Team effects
+ 20% Team Bolstered Health
+ 5 Team Health
Shoulder bag
defense
+ 2 Support Inventory
Copper Scavenger
utility
You can sense nearby Copper.
More Copper Piles spawn.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Group therapy
defense
When you use a Medical Accessory, all teammates heal for 8 Health.
Emt Bag
defense
+ 50% Healing Efficiency
Antibiotic Ointment
defense
+ 25% Healing Efficiency
When you use a Medical Accessory, the target gains 20 Temporary Health.
Field surgeon
defense
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Medical professional
defense
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Bravado
defense
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.