+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 25% Damage - 30% Health
+ 30% Stamina Regeneration + 5 Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 5% Damage Resistance + 5 Health
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee kills heal 1 Health and 0.1 Trauma.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
You can sense nearby Copper.
More Copper Piles spawn.
Emit a gas that attracts Ridden to you for 7 seconds, but also slows your movement speed by 50%.
Gadget Cost: 50 Rifle bullets.
REPLACES: Support Slot