Each teammate gains 100 bonus Copper at the start of each level.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 10 Team Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
- 10% Health
+ 1 Team Extra Life
+ 100% Stamina Regeneration - 50% Maximum Stamina