Each teammate gains 100 bonus Copper at the start of each level.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Mag carrier
offense
+ 30% Pistol/SMG Ammo Capacity
+ 10% Damage with Pistols and SMGs
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Speed demon
mobility
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.