Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Gain + 10% Damage Resistance while you have Temporary Health.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee kills heal 1 Health and 0.1 Trauma.
+ 20% Trauma Resistance
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 30% Stamina Regeneration + 5 Health
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Take 1 less damage from all Ridden.
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.