You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.