Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.