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    Last Updated 12/27/2021

    Shotgun Medic for Veteran Quickplay

    50%0 vote
    Pretty good heals early on, but somewhat relies on healing upgrades late game. I've been fine with just green meds though. I almost always use a tac14 on this build, since it doesn't need damage cards to handle tallboys or it's variants(with decent team mates). If my team is doing well enough against specials, or is just lacking in horde clear, I'll run the 870. I ignore hunker down, and get shell carrier in this case, since ammo is more of a problem, and the 870 doesn't need the accuracy. If we're not doing well against specials, I can pick up shredder at the 5th map in act 1, earlier on 2/3. Mid-late game I have enough copper to consistently max out my med kits. You could also only buy bandages, and have your team mates buy med kits that they can drop for you. But with quickplay being...well...quickplay, you shouldn't assume your team mates will always cooperate. There's enough copper in this build to supply the minimum 3 med slots with med kits every round either way. The med kits can help people who get some serious ouchy's, while any meds on your team mates, or in game, can go to touch ups. This build requires some competence from everyone, where most people are taking small amounts of dmg most of the time. I have enough on this build where I can nearly full heal team mates with a blue medkit, and also take off 25 trauma. I barely need to full heal people unless shit hits the fan though, so grey/green med kits are usually enough. What normally happens is I heal their chip damage with bandages they have. When they have enough trauma to not waste however much trauma heal I have, I use the med kit. Only if they have red health as well though. I'm not using a med kit if they have full white health and like 20 trauma. Just wait till they inevitably take more damage.
    Cleaner
    Tags
    supportshotgunveteran
    50%0 vote
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

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    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

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    Scattergun skills

    offense
    Affinity icon

    + 40% Reload Speed with Shotguns.

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    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

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    Buckshot bruiser

    defense
    Affinity icon

    When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.

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    Shoulder bag

    defense
    Affinity icon

    + 2 Support Inventory

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    Hunker Down

    defense
    Affinity icon

    While crouching, gain 10% Damage Resistance and 40% Accuracy.

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    Combat medic

    defense
    Affinity icon

    + 50% Use Speed Heals teammates for an additional 20 Health when you revive them.

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    Shredder

    offense
    Affinity icon

    Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)

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    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

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    Charitable soul

    defense
    Affinity icon

    Healing a teammate also applies 50% of the effect to you.

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    Shell carrier

    offense
    Affinity icon

    + 30% Shotgun Ammo Capacity + 10% Damage with Shotguns

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Marathon runner

    mobility
    Affinity icon

    No Movement Penalty for strafe and backpedal.

    Doc
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