You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 75% Use Speed - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Weakspot Damage
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 2 Quick Slot Inventory
+ 50% Use Speed + 10% Stamina
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles