Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
When a horde is triggered, your team gains 20 Health.
+ 50% Healing Efficiency
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee kills heal 1 Health and 0.1 Trauma.
Turns your Bash into a Knife that counts as a Melee weapon.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 30% Trauma Resistance - 100% Fire Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed