+ 50% Healing Efficiency
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 2 Support Inventory
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When a horde is triggered, your team gains 20 Health.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency