Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When a horde is triggered, your team gains 20 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+ 2 Support Inventory