Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Speed demon
mobility
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.
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Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Natural sprinter
mobility
+ 100% Stamina Regeneration
- 50% Maximum Stamina
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)