Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 10% Bullet Damage + 15% Effective Bullet Range
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 1 Support Inventory + 15% Trauma Resistance
- 10% Health
+ 1 Team Extra Life
Healing a teammate also applies 50% of the effect to you.
+ 7.5% Bullet Damage + 200% Bullet Penetration
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health