Each teammate gains 100 bonus Copper at the start of each level.
+2 Extra life
+10% Reduced Incap Trauma
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 75% Ammo Capacity - 5% Move Speed
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 2 Offensive Inventory
- 10% Health
+ 1 Team Extra Life
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 20% Trauma Resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance