Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 25% Damage - 30% Health
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 20% Team Bolstered Health + 5 Team Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you stow your weapon, it reloads.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 45 Health - 25% Stamina
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.