+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
Take 1 less damage from all Ridden.
+ 20% Team Overheal + 5% Team Healing Efficiency
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
+2 Extra life
+10% Reduced Incap Trauma
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.