+ 50% Healing Efficiency
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When a horde is triggered, your team gains 20 Health.
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Healing a teammate also applies 50% of the effect to you.
+ 1 Support Inventory + 15% Trauma Resistance
+ 1 Team Support Inventory
You can sense nearby Quick Accessories.
More Quick Accessories spawn.