When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 50% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 2 Quick Slot Inventory
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.