Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 35 Health - 15% Ammo Capacity
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.