When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Weakspot Damage
+ 30% Weakspot Damage - 5% Damage Resistance
+ 25% Damage - 30% Health
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 8% Move Speed
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency