Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
No Movement Penalty for strafe and backpedal.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.
You can sense nearby Copper.
More Copper Piles spawn.