When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each teammate gains 100 bonus Copper at the start of each level.
Gain 250 bonus Copper at the start of each level.
Each Cleaner gains 5% of their total Copper in each Saferoom.
Your Temporary Health decays 20% slower. 1 Additional Pain Meds spawns in each map. + 5% Health
+ 20% Team Bolstered Health + 5 Team Health
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
When you stow your weapon, it reloads.
+ 10% Team Ammo Capacity + 3.5% Team Damage
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs