+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 100% Stamina Regeneration - 50% Maximum Stamina
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.