You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
You can sense nearby Ammo.
More ammo spawns.
You can sense nearby weapons.
More weapons spawn.
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 10 Team Health
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+2 Extra life
+10% Reduced Incap Trauma
+ 10% Team Stamina + 10% Team Stamina Regen
+ 10% Team Ammo Capacity + 3.5% Team Damage
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.