You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 20% Weakspot Damage
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 20% Reload Speed + 25% Weapon Swap Speed
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 7.5% Bullet Damage + 200% Bullet Penetration
Continuous gunfire gives an escalating chance to set targets on fire.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
Take 1 less damage from all Ridden.
+ 75% Ammo Capacity - 5% Move Speed
+ 10% Bullet Damage + 15% Effective Bullet Range