Gain 250 bonus Copper at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
Each Cleaner gains 5% of their total Copper in each Saferoom.
+ 2 Offensive Inventory
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
+ 50% Accessory Damage - 15% Ammo Capacity
+ 25% Accessory Damage
- 5% Health
+ 1 Team Offensive Inventory