When a horde is triggered, your team gains 20 Health.
Gain 250 bonus Copper at the start of each level.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 20% Team Bolstered Health + 5 Team Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.