Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When a horde is triggered, your team gains 20 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
You can shoot while sprinting.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).