Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
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Second chance
defense
+ 1 Extra Life
+ 15 Health
+ 25% Bleed out Resistance
Needs of the many
defense
- 10% Health
Team effects
+ 1 Team Extra Life
Fleet of foot
mobility
+ 8% Move Speed
Olympic sprinter
mobility
+ 30% Sprint Efficiency
- 7% Damage Resistance
Hydration pack
defense
+ 35 Health
- 15% Ammo Capacity
Wooden armor
defense
+ 30%Trauma Resistance- 100% Fire Resistance
Natural sprinter
mobility
+ 100% Stamina Regeneration
- 50% Maximum Stamina
Life insurance
defense
+2 Extra life
Team effects
+10% Reduced Incap Trauma
Reckless
mobility
+ 40% Sprint Efficiency
When you take damage while Sprinting, you lose all Stamina.
Rousing speech
utility
Team effects
Teammates are healed for an additional 10 Health when revived
+ 50% Team Revive Speed
+ 10% Team Reduced incap Trauma
Pep talk
utility
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.