You can sense nearby Copper.
More Copper Piles spawn.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, all teammates heal for 8 Health.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you stow your weapon, it reloads.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 25% Damage - 30% Health
No Movement Penalty for strafe and backpedal.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Support Inventory
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).